Personalised Learning Policy Policy of Dr. D. Y. Patil Medical College aligned with SDG 4: Quality Education .
Dr. D. Y. Patil Vidyapeeth’s Personalized Learning Policy establishes a student-centered approach that tailors education to learners’ individual needs, interests, abilities, learning styles, and goals. It covers secure learner identity management, personalized programmes and learning pathways, technology-supported platforms, differentiated instruction and assessment, mentoring, gamification, problem-based learning, continuous feedback, and faculty professional development. The policy is issued under the university’s governance framework and relevant University Grants Commission regulations.
Read the full policy document (PDF) Evidence tagged to this policy 37 verified research outputs evidence this policy.
Publications 22
Events 5
Conferences 3
Papers 2
IPR 2
Books 1
Projects 1
Posters 1 Publications (22) Re: Student Differences in a Social–Emotional Learning Program: Engagement and Individual Factors — Maajid Mohi Ud Din Malik (2026)Effectiveness of Hybrid Problem‐Based Learning in Oral Medicine and Radiology: A Quasi‐Experimental Study — Santosh Patil, Vini Mehta, Mohmed Isaqali Karobari, Ankita Mathur. European Journal of Dental Education (2026)GAMIFIED LEARNING OF VISUAL CONCEPTS USING AI — Anu P. Alex, Pooja Srishti, P. Thilagavathi, Praveen Priyaranjan Nayak, Sorabh Sharma, Minal Keote. ShodhKosh Journal of Visual and Performing Arts (2025)Self-directed Learning Readiness among MBBS Students Using the 29-Item Abridged Self-directed Learning Readiness Scale: Association with Artificial Intelligence and Library Usage — M. Rasheed Khan, Arafeen Shazia, Vrushali Anupkumar Rawool, K. Durga Sowmithri, Sohaib Nazar, Jagrav Kukadia. Journal of Nature and Science of Medicine (2025)Integration of Mathematics in Engineering Education Using Artificial Intelligence Tools for Enhancing Learning Skills for Future Engineers — N. Kalaivani, Mahesh Ashok Mahant, Baimurza N. N, R. R. Patil, Seetha Lakshmi. Advances in computational intelligence and robotics book series (2025)All Work and No Play Makes Jack a Dull Boy – A Systematic Review on Effectiveness of Game-based Learning in Dental Education — Rahul Mohandas, Subhashree Mohapatra. Digital Education Review (2025)Transforming learning: The impact of emerging technologies on higher education pedagogy — Geetali Tilak, Amey Adinath Choudhari, Namita Chawla, Harshal Raje, Jairaj Janakraj Sasane, Vidya Bhandwalkar. AIP conference proceedings (2025)Enhancing emergency competencies in healthcare professionals via murder mystery games: Comment — Amnuay Kleebayoon, Viroj Wiwanitkit. International Emergency Nursing (2024)Nutritional behavior: a child’s play? A systematic review on the effectiveness of digital edutainment games in improving nutrition behavior among school-going children — Subhashree Mohapatra, Rahul Mohandas. Health Education (2024)The Metaverse: An efficient and adaptable virtual reality platform for medical education and treatment — Vikas V. Pawar, Sandeep Singh, Meenakshi Duggal, Anand Irabatti. Journal of Education and Health Promotion (2024)Explore more from SDG 4: Quality Education Other policies under SDG 4